Find Look at Rotation

Find Look at Rotation

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Find a rotation for an object at Start location to point at Target location.

Target is Kismet Math Library

Find Look at Rotation
Start
X0
Y 0
Z 0
Target
X0
Y 0
Z 0
Return Value
R 0
P 0
Y0

Inputs

Start
Vector (by ref)
Target
Vector (by ref)

Outputs

Return Value
Rotator

Find a rotation for an object at Start location to point at Target location.