Add or Update Warp Target from Component

Add or Update Warp Target from Component

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Create and adds or update a target associated with a specified name

Target is Motion Warping Component

Add or Update Warp Target from Component
Target
Warp Target Name
None
Component
Bone Name
None
Follow Component

Inputs

In
Exec
Target
Motion Warping Component Object Reference
Warp Target Name
Name

Warp target identifier

Component
Scene Component Object Reference

Scene Component used to get the target transform

Bone Name
Name

Optional bone or socket in the component used to get the target transform.

Follow Component
Boolean

Whether the target transform should update while the warping is active. Useful for tracking moving targets. Note that this will be one frame off if our owner ticks before the target actor. Add tick pre-requisites to avoid this.

Outputs

Out
Exec