Choose your operating system:
Windows
macOS
Linux
Create and adds or update a target associated with a specified name
Target is Motion Warping Component
None
None
|
In
Exec
|
|
|
Target
Motion Warping Component Object Reference
|
|
|
Warp Target Name
Name
|
Warp target identifier |
|
Component
Scene Component Object Reference
|
Scene Component used to get the target transform |
|
Bone Name
Name
|
Optional bone or socket in the component used to get the target transform. |
|
Follow Component
Boolean
|
Whether the target transform should update while the warping is active. Useful for tracking moving targets. Note that this will be one frame off if our owner ticks before the target actor. Add tick pre-requisites to avoid this. |
|
Out
Exec
|