Networking

Networking

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Actions

Enable Interpolation Mode

Enable Interpolation Mode

Target is Parametric Movement Component

Flush Net Dormancy

Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)

Target is Actor

Force Net Update

Force actor to be updated to clients/demo net drivers

Target is Actor

Get Local Role

Returns how much control the local machine has over this actor.

Target is Actor

Get Remote Role

Returns how much control the remote machine has over this actor.

Target is Actor

Has Authority

Returns whether this actor has network authority

Target is Actor

Is Dedicated Server

Returns whether this is running on a dedicated server

Target is Kismet System Library

Is Server

Returns whether the world this object is in is the host or not

Target is Kismet System Library

Is Standalone

Returns whether this game instance is stand alone (no networking).

Target is Kismet System Library

Mark Property Dirty

Mark replicated property as dirty with the Push Model networking system

Target is Net Push Model Helpers

Set Net Dormancy

Puts actor in dormant networking state

Target is Actor

Set Replicate Movement

Set whether this actor's movement replicates to network clients.

Target is Actor

Set Replicates

Set whether this actor replicates to network clients. When this actor is spawned on the server it will be sent to clients as well. Properties flagged for replication will update on clients if they change on the server. Internally changes the RemoteRole property and handles the cases where the actor needs to be added to the network actor list.

Target is Actor

Tear Off

Networking - Server - TearOff this actor to stop replication to clients. Will set bTearOff to true.

Target is Actor