Add Force at Location

Add Force at Location

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Add a force to a single rigid body at a particular location in world space. This is like a 'thruster'. Good for adding a burst over some (non zero) time. Should be called every frame for the duration of the force.

Target is Primitive Component

Add Force at Location
Target
Force
X0
Y 0
Z 0
Location
X0
Y 0
Z 0
Bone Name
None

Inputs

In
Exec
Target
Primitive Component Object Reference
Force
Vector

Force vector to apply. Magnitude indicates strength of force.

Location
Vector

Location to apply force, in world space.

Bone Name
Name

If a SkeletalMeshComponent, name of body to apply force to. 'None' indicates root body.

Outputs

Out
Exec