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Actions
Does Mirror Match |
Does Mirror Match Target is Control Rig Pose Asset |
Get Control Names |
Get Control Names Target is Control Rig Pose Asset |
Get Current Pose |
Get Current Pose Target is Control Rig Pose Asset |
Paste Pose |
Paste Pose Target is Control Rig Pose Asset |
Remove Pose Snapshot |
Remove a previously saved pose snapshot from the internal snapshot cache Target is Anim Instance |
Replace Control Name |
Replace Control Name Target is Control Rig Pose Asset |
Save Pose |
Save Pose Target is Control Rig Pose Asset |
Save Pose Snapshot |
Takes a snapshot of the current skeletal mesh component pose & saves it internally. This snapshot can then be retrieved by name in the animation blueprint for blending. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose Target is Anim Instance |
Select Controls |
Select Controls Target is Control Rig Pose Asset |
Snapshot Pose |
Takes a snapshot of the current skeletal mesh component pose and saves it to the specified snapshot. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose Target is Anim Instance |