Pose

Pose

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Does Mirror Match

Does Mirror Match

Target is Control Rig Pose Asset

Get Control Names

Get Control Names

Target is Control Rig Pose Asset

Get Current Pose

Get Current Pose

Target is Control Rig Pose Asset

Paste Pose

Paste Pose

Target is Control Rig Pose Asset

Remove Pose Snapshot

Remove a previously saved pose snapshot from the internal snapshot cache

Target is Anim Instance

Replace Control Name

Replace Control Name

Target is Control Rig Pose Asset

Save Pose

Save Pose

Target is Control Rig Pose Asset

Save Pose Snapshot

Takes a snapshot of the current skeletal mesh component pose & saves it internally. This snapshot can then be retrieved by name in the animation blueprint for blending. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose

Target is Anim Instance

Select Controls

Select Controls

Target is Control Rig Pose Asset

Snapshot Pose

Takes a snapshot of the current skeletal mesh component pose and saves it to the specified snapshot. The snapshot is taken at the current LOD, so if for example you took the snapshot at LOD1 and then used it at LOD0 any bones not in LOD1 will use the reference pose

Target is Anim Instance