Sequencer

Sequencer

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Actions

Get Animated Object

Get Animated Object

Target is SequencerTrackInstance

Get Bound Actor

Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)

Target is Level Sequence Director

Get Bound Actors

Resolve the actor bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)

Target is Level Sequence Director

Get Bound Object

Resolve the first valid binding inside this sub-sequence that relates to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)

Target is Level Sequence Director

Get Bound Objects

Resolve the bindings inside this sub-sequence that relate to the specified ID Note:: ObjectBinding should be constructed from the same sequence as this Sequence Director's owning Sequence (see the GetSequenceBinding node)

Target is Level Sequence Director

Get Input

Get Input

Target is SequencerTrackInstance

Get Inputs

Get Inputs

Target is SequencerTrackInstance

Get Num Inputs

Get Num Inputs

Target is SequencerTrackInstance

Get Sequence

  • Get the current sequence that this director is playing back within

Target is Level Sequence Director

Categories

Event

Event

Keys

Keys

Player

Player

Section

Section

Sequence

Sequence

Track

Track