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Actions
Add Collision Component |
Add a skeletal mesh to the collision components Target is Groom Component |
Reset Collision Components |
Reset the collision components Target is Groom Component |
Reset Simulation |
Reset the simulation, if enabled Target is Groom Component |
Set Enable Simulation |
Accessor function for changing the enable simulation flag from blueprint/sequencer Target is Groom Component |
Set Physics Asset |
Accessor function for changing Groom physics asset from blueprint/sequencer Target is Groom Component |