Subobject Data Subsystem

Subobject Data Subsystem

Choose your operating system:

Windows

macOS

Linux

On this page

Actions

Add New Subobject

Add a new subobject as a child to the given parent object

Target is Subobject Data Subsystem

Attach Subobject

Add the given subobject to a new owner. This will remove the subobject from its previous owner if necessary.

Target is Subobject Data Subsystem

Can Copy Subobjects

Returns true if the given array of handles represents subobjects that can be copied.

Target is Subobject Data Subsystem

Can Paste Subobjects

Can Paste Subobjects

Target is Subobject Data Subsystem

Change Subobject Class

Attempts to change the subclass of a native component

Target is Subobject Data Subsystem

Copy Subobjects

Copy Subobjects

Target is Subobject Data Subsystem

Create New Blueprint Component

Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created

Target is Subobject Data Subsystem

Create New C++ Component

Creates a new C++ component from the specified class type The user will be prompted to pick a new subclass name and code will be recompiled

Target is Subobject Data Subsystem

Delete Subobject from Blueprint

Attempts to delete the given subobject from its blueprint context

Target is Subobject Data Subsystem

Delete Subobject from Instance

Attempts to delete the given subobject from its context

Target is Subobject Data Subsystem

Delete Subobjects from Blueprint

Attempts to delete the given array of subobjects from their context

Target is Subobject Data Subsystem

Delete Subobjects from Instance

Attempts to delete the given array of subobjects from their context

Target is Subobject Data Subsystem

Detach Subobject

Remove the child subobject from the owner

Target is Subobject Data Subsystem

Find Handle for Object

Attempt to find an existing handle for the given object.

Target is Subobject Data Subsystem

FindSubobjectDataFromHandle

Attempt to find the subobject data for a given handle. OutData will only be valid if the function returns true.

Target is Subobject Data Subsystem

Gather Subobject Data For Blueprint

Gather all subobjects that the given Blueprint context has. Populates an array of handles that will have the given context and all it's subobjects.

Target is Subobject Data Subsystem

Gather Subobject Data For Instance

Gather all subobjects that the given actor instance has. Populates an array of handles that will have the given context and all it's subobjects.

Target is Subobject Data Subsystem

Is Valid Rename

Returns true if the given new text is a valid option to rename the subobject with the given handle. Populates the OutErrorMessage if it is not valid.

Target is Subobject Data Subsystem

Make New Scene Root

Make New Scene Root

Target is Subobject Data Subsystem

Rename Subobject

Attempts to rename the given subobject to the new name.

Target is Subobject Data Subsystem

Rename Subobject Member Variable

Rename Subobject Member Variable

Target is Subobject Data Subsystem

Reparent Subobject

Attempts to reparent the given subobject to the new parent

Target is Subobject Data Subsystem

Reparent Subobjects

Attempts to reparent all subobjects in the HandlesToMove array to the new parent handle.

Target is Subobject Data Subsystem