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Actions
Add New Subobject |
Add a new subobject as a child to the given parent object Target is Subobject Data Subsystem |
Attach Subobject |
Add the given subobject to a new owner. This will remove the subobject from its previous owner if necessary. Target is Subobject Data Subsystem |
Can Copy Subobjects |
Returns true if the given array of handles represents subobjects that can be copied. Target is Subobject Data Subsystem |
Can Paste Subobjects |
Can Paste Subobjects Target is Subobject Data Subsystem |
Change Subobject Class |
Attempts to change the subclass of a native component Target is Subobject Data Subsystem |
Copy Subobjects |
Copy Subobjects Target is Subobject Data Subsystem |
Create New Blueprint Component |
Creates a new Blueprint component from the specified class type The user will be prompted to pick a new subclass name and a blueprint asset will be created Target is Subobject Data Subsystem |
Create New C++ Component |
Creates a new C++ component from the specified class type The user will be prompted to pick a new subclass name and code will be recompiled Target is Subobject Data Subsystem |
Delete Subobject from Blueprint |
Attempts to delete the given subobject from its blueprint context Target is Subobject Data Subsystem |
Delete Subobject from Instance |
Attempts to delete the given subobject from its context Target is Subobject Data Subsystem |
Delete Subobjects from Blueprint |
Attempts to delete the given array of subobjects from their context Target is Subobject Data Subsystem |
Delete Subobjects from Instance |
Attempts to delete the given array of subobjects from their context Target is Subobject Data Subsystem |
Detach Subobject |
Remove the child subobject from the owner Target is Subobject Data Subsystem |
Find Handle for Object |
Attempt to find an existing handle for the given object. Target is Subobject Data Subsystem |
FindSubobjectDataFromHandle |
Attempt to find the subobject data for a given handle. OutData will only be valid if the function returns true. Target is Subobject Data Subsystem |
Gather Subobject Data For Blueprint |
Gather all subobjects that the given Blueprint context has. Populates an array of handles that will have the given context and all it's subobjects. Target is Subobject Data Subsystem |
Gather Subobject Data For Instance |
Gather all subobjects that the given actor instance has. Populates an array of handles that will have the given context and all it's subobjects. Target is Subobject Data Subsystem |
Is Valid Rename |
Returns true if the given new text is a valid option to rename the subobject with the given handle. Populates the OutErrorMessage if it is not valid. Target is Subobject Data Subsystem |
Make New Scene Root |
Make New Scene Root Target is Subobject Data Subsystem |
Rename Subobject |
Attempts to rename the given subobject to the new name. Target is Subobject Data Subsystem |
Rename Subobject Member Variable |
Rename Subobject Member Variable Target is Subobject Data Subsystem |
Reparent Subobject |
Attempts to reparent the given subobject to the new parent Target is Subobject Data Subsystem |
Reparent Subobjects |
Attempts to reparent all subobjects in the HandlesToMove array to the new parent handle. Target is Subobject Data Subsystem |