World Utils

World Utils

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Get Actors to Convert

Get Actors to Convert

Target is Usd Conversion Blueprint Library

Get Loaded Level Names

Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that are loaded on World. We use these to revert the World to its initial state after we force-stream levels in for exporting

Target is Usd Conversion Blueprint Library

Get Visible in Editor Level Names

Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that checked to be visible in the editor within World. We use these to revert the World to its initial state after we force-stream levels in for exporting

Target is Usd Conversion Blueprint Library

Reapply Sequencer Animations

If we used ReverseSequencerAnimations to undo the effect of an opened sequencer before export, this function can be used to re-apply the sequencer state back to the level after the export is complete

Target is Usd Conversion Blueprint Library

Revert Sequencer Animations

If we have the Sequencer open with a level sequence animating the level before export, this function can revert any actor or component to its unanimated state

Target is Usd Conversion Blueprint Library

Stream in Required Levels

Fully streams in and displays all levels whose names are not in LevelsToIgnore

Target is Usd Conversion Blueprint Library

Stream Out Levels

Streams out/hides sublevels that were streamed in before export

Target is Usd Conversion Blueprint Library