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Actions
Get Actors to Convert |
Get Actors to Convert Target is Usd Conversion Blueprint Library |
Get Loaded Level Names |
Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that are loaded on Target is Usd Conversion Blueprint Library |
Get Visible in Editor Level Names |
Returns the path name (e.g. "/Game/Maps/MyLevel") of levels that checked to be visible in the editor within Target is Usd Conversion Blueprint Library |
Reapply Sequencer Animations |
If we used Target is Usd Conversion Blueprint Library |
Revert Sequencer Animations |
If we have the Sequencer open with a level sequence animating the level before export, this function can revert any actor or component to its unanimated state Target is Usd Conversion Blueprint Library |
Stream in Required Levels |
Fully streams in and displays all levels whose names are not in LevelsToIgnore Target is Usd Conversion Blueprint Library |
Stream Out Levels |
Streams out/hides sublevels that were streamed in before export Target is Usd Conversion Blueprint Library |