unreal.AISense_Sight
¶
- class unreal.AISense_Sight(outer=None, name='None')¶
Bases:
unreal.AISense
AISense Sight
C++ Source:
Module: AIModule
File: AISense_Sight.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_all_pawns_as_sources
(bool): [Read-Write] Auto Register All Pawns as Sources: If true all newly spawned pawns will get auto registered as source for this sense.default_expiration_age
(float): [Read-Only] Default Expiration Age: age past which stimulus of this sense are “forgotten”. (DEPRECATED: This property will be removed in future versions. Use AISenseConfig::MaxAge instead.)high_importance_query_distance_threshold
(float): [Read-Write] High Importance Query Distance Thresholdmax_query_importance
(float): [Read-Write] Max Query Importancemax_time_slice_per_tick
(double): [Read-Write] Max Time Slice Per Tickmax_traces_per_tick
(int32): [Read-Write] Max Traces Per Tickmin_queries_per_time_slice_check
(int32): [Read-Write] Min Queries Per Time Slice Checknotify_type
(AISenseNotifyType): [Read-Write] Notify Typesight_limit_query_importance
(float): [Read-Write] Sight Limit Query Importancewants_new_pawn_notification
(bool): [Read-Write] Wants New Pawn Notification: whether this sense is interested in getting notified about new Pawns being spawnedthis can be used for example for automated sense sources registration