unreal.AITask_UseSmartObject
¶
- class unreal.AITask_UseSmartObject(outer=None, name='None')¶
Bases:
unreal.AITask
AITask Use Smart Object
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: AITask_UseSmartObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished
(GenericGameplayTaskDelegate): [Read-Write] On Finishedowner_controller
(AIController): [Read-Write] Owner Controller
- property on_finished¶
[Read-Write] On Finished
- Type