unreal.ARCandidateObject
¶
- class unreal.ARCandidateObject(outer=None, name='None')¶
Bases:
unreal.DataAsset
An asset that points to an object to be detected in a scene
C++ Source:
Module: AugmentedReality
File: ARTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bounding_box
(Box): [Read-Write] Bounding Box: The physical bounds in centimeters of the object that this candidate object representscandidate_object_data
(Array(uint8)): [Read-Write] Candidate Object Data: The object to detect in scenesfriendly_name
(str): [Read-Write] Friendly Name: The friendly name to report back when the object is detected in scenes