unreal.ARImageUpdatePayload
¶
- class unreal.ARImageUpdatePayload(session_payload=[0, None, None], world_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], detected_image=None, estimated_size=[0.0, 0.0])¶
Bases:
unreal.StructBase
ARImage Update Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
detected_image
(ARCandidateImage): [Read-Write] Detected Imageestimated_size
(Vector2D): [Read-Write] Estimated Sizesession_payload
(ARSessionPayload): [Read-Write] Session Payloadworld_transform
(Transform): [Read-Write] World Transform
- property detected_image¶
[Read-Only] Detected Image
- Type
- property session_payload¶
[Read-Only] Session Payload
- Type