unreal.ARMeshGeometry

class unreal.ARMeshGeometry(outer=None, name='None')

Bases: unreal.ARTrackedGeometry

ARMesh Geometry

C++ Source:

  • Module: AugmentedReality

  • File: ARTrackable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • unique_id (Guid): [Read-Write] Unique Id

get_object_classification_at_location(world_location, max_location_diff=10.000000) (out_classification=ARObjectClassification, out_classification_location=Vector) or None

Try to determine the classification of the object at a world space location InWorldLocation:: the world location where the classification is needed OutClassification:: the classification result OutClassificationLocation:: the world location at where the classification is calculated MaxLocationDiff:: the max distance between the specified world location and the classification location return:: whether a valid classification result is calculated

Parameters
  • world_location (Vector) –

  • max_location_diff (float) –

Returns

out_classification (ARObjectClassification):

out_classification_location (Vector):

Return type

tuple or None