unreal.ARSessionPayload
¶
- class unreal.ARSessionPayload(config_flags=0, default_mesh_material=None, default_wireframe_mesh_material=None)¶
Bases:
unreal.StructBase
ARSession Payload
C++ Source:
Module: AugmentedReality
File: ARComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
config_flags
(int32): [Read-Write] Config Flagsdefault_mesh_material
(MaterialInterface): [Read-Write] Default Mesh Materialdefault_wireframe_mesh_material
(MaterialInterface): [Read-Write] Default Wireframe Mesh Material
- property config_flags¶
[Read-Only] Config Flags
- Type
(int32)
- property default_mesh_material¶
[Read-Only] Default Mesh Material
- Type
- property default_wireframe_mesh_material¶
[Read-Only] Default Wireframe Mesh Material
- Type