unreal.ARSkeletonDefinition

class unreal.ARSkeletonDefinition(num_joints=0, joint_names=[], parent_indices=[])

Bases: unreal.StructBase

Represents a hierarchy of a human pose skeleton tracked by the AR system

C++ Source:

  • Module: AugmentedReality

  • File: ARTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • joint_names (Array(Name)): [Read-Write] Joint Names: The name of each joint in this skeleton

  • num_joints (int32): [Read-Write] Num Joints: How many joints this skeleton has

  • parent_indices (Array(int32)): [Read-Write] Parent Indices: The parent index of each joint in this skeleton

property joint_names

[Read-Only] Joint Names: The name of each joint in this skeleton

Type

(Array(Name))

property num_joints

[Read-Only] Num Joints: How many joints this skeleton has

Type

(int32)

property parent_indices

[Read-Only] Parent Indices: The parent index of each joint in this skeleton

Type

(Array(int32))