unreal.AbcCompressionSettings
¶
- class unreal.AbcCompressionSettings(merge_meshes=False, bake_matrix_animation=True, base_calculation_type=BaseCalculationType.PERCENTAGE_BASED, percentage_of_total_bases=100.0, max_number_of_bases=0, minimum_number_of_vertex_influence_percentage=0.0)¶
Bases:
unreal.StructBase
Abc Compression Settings
C++ Source:
Plugin: AlembicImporter
Module: AlembicLibrary
File: AbcImportSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_matrix_animation
(bool): [Read-Write] Bake Matrix Animation: Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)base_calculation_type
(BaseCalculationType): [Read-Write] Base Calculation Type: Determines how the final number of bases that are stored as morph targets are calculatedmax_number_of_bases
(int32): [Read-Write] Max Number Of Bases: Will generate given fixed number of bases as morph targetsmerge_meshes
(bool): [Read-Write] Merge Meshes: Whether or not the individual meshes should be merged for compression purposesminimum_number_of_vertex_influence_percentage
(float): [Read-Write] Minimum Number Of Vertex Influence Percentage: Minimum percentage of influenced vertices required for a morph target to be validpercentage_of_total_bases
(float): [Read-Write] Percentage Of Total Bases: Will generate given percentage of the given bases as morph targets
- property bake_matrix_animation¶
[Read-Write] Bake Matrix Animation: Whether or not Matrix-only animation should be baked out as vertex animation (or skipped?)
- Type
(bool)
- property base_calculation_type¶
[Read-Write] Base Calculation Type: Determines how the final number of bases that are stored as morph targets are calculated
- Type
- property max_number_of_bases¶
[Read-Write] Max Number Of Bases: Will generate given fixed number of bases as morph targets
- Type
(int32)
- property merge_meshes¶
[Read-Write] Merge Meshes: Whether or not the individual meshes should be merged for compression purposes
- Type
(bool)