unreal.AbcConversionSettings

class unreal.AbcConversionSettings(preset=AbcConversionPreset.MAYA, flip_u=False, flip_v=True, scale=[1.0, - 1.0, 1.0], rotation=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Abc Conversion Settings

C++ Source:

  • Plugin: AlembicImporter

  • Module: AlembicLibrary

  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_u (bool): [Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinates

  • flip_v (bool): [Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinates

  • preset (AbcConversionPreset): [Read-Write] Preset: Currently preset that should be applied

  • rotation (Vector): [Read-Write] Rotation: Rotation in Euler angles that should be applied

  • scale (Vector): [Read-Write] Scale: Scale value that should be applied

property flip_u

[Read-Write] Flip U: Flag whether or not to flip the U channel in the Texture Coordinates

Type

(bool)

property flip_v

[Read-Write] Flip V: Flag whether or not to flip the V channel in the Texture Coordinates

Type

(bool)

property preset

[Read-Write] Preset: Currently preset that should be applied

Type

(AbcConversionPreset)

property rotation

[Read-Write] Rotation: Rotation in Euler angles that should be applied

Type

(Vector)

property scale

[Read-Write] Scale: Scale value that should be applied

Type

(Vector)