unreal.AbilityTask_WaitGameplayEffectStackChange

class unreal.AbilityTask_WaitGameplayEffectStackChange(outer=None, name='None')

Bases: unreal.AbilityTask

Waits for the actor to activate another ability

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitGameplayEffectStackChange.h

Editor Properties: (see get_editor_property/set_editor_property)

  • invalid_handle (WaitGameplayEffectStackChangeDelegate): [Read-Write] Invalid Handle

  • on_change (WaitGameplayEffectStackChangeDelegate): [Read-Write] On Change

property invalid_handle

[Read-Write] Invalid Handle

Type

(WaitGameplayEffectStackChangeDelegate)

property on_change

[Read-Write] On Change

Type

(WaitGameplayEffectStackChangeDelegate)