unreal.AbilityTriggerData

class unreal.AbilityTriggerData

Bases: unreal.StructBase

Structure that defines how an ability will be triggered by external events

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbility.h

Editor Properties: (see get_editor_property/set_editor_property)

  • trigger_source (GameplayAbilityTriggerSource): [Read-Write] Trigger Source: The type of trigger to respond to

  • trigger_tag (GameplayTag): [Read-Write] Trigger Tag: The tag to respond to