unreal.ActorHasTagFilter

class unreal.ActorHasTagFilter(outer=None, name='None')

Bases: unreal.ActorSelectorFilter

Allows an actor if it has all or any of the specified tags.

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ActorHasTagFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_check (ActorToCheck): [Read-Write] Actor to Check: Which of the actors we should check the tags on.

  • allowed_tags (Set(Name)): [Read-Write] Allowed Tags: The tags to check the actor for.

  • default_result (FilterResult): [Read-Write] Default Result: What to return for IsPropertyValid, IsDeletedActorValid, and IsAddedActorValid

  • tag_checking_behavior (TagCheckingBehavior): [Read-Write] Tag Checking Behavior: How to match AllowedTags in each actor.