unreal.ActorPerceptionUpdateInfo

class unreal.ActorPerceptionUpdateInfo(target_id=- 1, target=None, stimulus=[3.4028234663852886e+38, 3.4028234663852886e+38, - 1.0, [3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], [3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], 'None', False])

Bases: unreal.StructBase

Actor Perception Update Info

C++ Source:

  • Module: AIModule

  • File: AIPerceptionComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • stimulus (AIStimulus): [Read-Write] Stimulus: Updated stimulus

  • target (Actor): [Read-Write] Target: Actor associated to the stimulus (can be null)

  • target_id (int32): [Read-Write] Target Id: Id of to the stimulus source

property stimulus

[Read-Write] Stimulus: Updated stimulus

Type

(AIStimulus)

property target

[Read-Write] Target: Actor associated to the stimulus (can be null)

Type

(Actor)

property target_id

[Read-Write] Target Id: Id of to the stimulus source

Type

(int32)