unreal.ActorSequencePlayer

class unreal.ActorSequencePlayer(outer=None, name='None')

Bases: unreal.MovieSceneSequencePlayer

UActorSequencePlayer is used to actually “play” an actor sequence asset at runtime.

C++ Source:

  • Plugin: ActorSequence

  • Module: ActorSequence

  • File: ActorSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (OnMovieSceneSequencePlayerEvent): [Read-Write] On Finished: Event triggered when the level sequence player finishes naturally (without explicitly calling stop)

  • on_pause (OnMovieSceneSequencePlayerEvent): [Read-Write] On Pause: Event triggered when the level sequence player is paused

  • on_play (OnMovieSceneSequencePlayerEvent): [Read-Write] On Play: Event triggered when the level sequence player is played

  • on_play_reverse (OnMovieSceneSequencePlayerEvent): [Read-Write] On Play Reverse: Event triggered when the level sequence player is played in reverse

  • on_stop (OnMovieSceneSequencePlayerEvent): [Read-Write] On Stop: Event triggered when the level sequence player is stopped