unreal.ActorUpdateOverlapsMethod
¶
- class unreal.ActorUpdateOverlapsMethod¶
Bases:
unreal.EnumBase
Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.
C++ Source:
Module: Engine
File: Actor.h
- ALWAYS_UPDATE¶
Always update overlap state on initialization.
- Type
1
- NEVER_UPDATE¶
Never update overlap state on initialization.
- Type
3
- ONLY_UPDATE_MOVABLE¶
Only update if root component has Movable mobility.
- Type
2
- USE_CONFIG_DEFAULT¶
Use the default value specified by the native class or config value.
- Type
0