unreal.ActorUpdateOverlapsMethod

class unreal.ActorUpdateOverlapsMethod

Bases: unreal.EnumBase

Chooses a method for actors to update overlap state (objects it is touching) on initialization, currently only used during level streaming.

C++ Source:

  • Module: Engine

  • File: Actor.h

ALWAYS_UPDATE

Always update overlap state on initialization.

Type

1

NEVER_UPDATE

Never update overlap state on initialization.

Type

3

ONLY_UPDATE_MOVABLE

Only update if root component has Movable mobility.

Type

2

USE_CONFIG_DEFAULT

Use the default value specified by the native class or config value.

Type

0