unreal.AdditiveBasePoseType
¶
- class unreal.AdditiveBasePoseType¶
Bases:
unreal.EnumBase
For an additive animation, indicates what the animation is relative to.
C++ Source:
Module: Engine
File: AnimEnums.h
- ABPT_ANIM_FRAME¶
Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).
- Type
3
- ABPT_ANIM_SCALED¶
Use a whole animation as a base pose. BasePoseSeq must be set.
- Type
2
- ABPT_LOCAL_ANIM_FRAME¶
Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).
- Type
4
- ABPT_NONE¶
Will be deprecated.
- Type
0
- ABPT_REF_POSE¶
Use the Skeleton’s ref pose as base.
- Type
1