unreal.AgentDebugVisualization
¶
- class unreal.AgentDebugVisualization¶
Bases:
unreal.TableRowBase
Agent Debug Visualization
C++ Source:
Plugin: MassGameplay
Module: MassGameplayDebug
File: MassGameplayDebugTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
material_override
(MaterialInterface): [Read-Write] Material Overridemesh
(StaticMesh): [Read-Write] Meshvisual_far_cull_distance
(uint32): [Read-Write] Visual Far Cull Distance: Far cull distance to override default value for that agent typevisual_near_cull_distance
(uint32): [Read-Write] Visual Near Cull Distance: Near cull distance to override default value for that agent typewire_shape
(MassEntityDebugShape): [Read-Write] Wire Shape: If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger