unreal.AgentDebugVisualization

class unreal.AgentDebugVisualization

Bases: unreal.TableRowBase

Agent Debug Visualization

C++ Source:

  • Plugin: MassGameplay

  • Module: MassGameplayDebug

  • File: MassGameplayDebugTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_override (MaterialInterface): [Read-Write] Material Override

  • mesh (StaticMesh): [Read-Write] Mesh

  • visual_far_cull_distance (uint32): [Read-Write] Visual Far Cull Distance: Far cull distance to override default value for that agent type

  • visual_near_cull_distance (uint32): [Read-Write] Visual Near Cull Distance: Near cull distance to override default value for that agent type

  • wire_shape (MassEntityDebugShape): [Read-Write] Wire Shape: If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger