unreal.AnimGroupRole
¶
- class unreal.AnimGroupRole¶
Bases:
unreal.EnumBase
EAnim Group Role
C++ Source:
Module: Engine
File: AnimationAsset.h
- ALWAYS_FOLLOWER¶
This node will always be a follower (unless there are only followers, in which case the first one ticked wins).
- Type
1
- ALWAYS_LEADER¶
This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).
- Type
2
- CAN_BE_LEADER¶
This node can be the leader, as long as it has a higher blend weight than the previous best leader.
- Type
0
- TRANSITION_FOLLOWER¶
This node will be excluded from the sync group while blending in. Once blended in it will be a follower until blended out
- Type
4
- TRANSITION_LEADER¶
This node will be excluded from the sync group while blending in. Once blended in it will be the sync group leader until blended out
- Type
3