unreal.AnimLinkMethod

class unreal.AnimLinkMethod

Bases: unreal.EnumBase

Supported types of time for a linked element

C++ Source:

  • Module: Engine

  • File: AnimLinkableElement.h

ABSOLUTE

Element stays at a specific time without moving.

Type

0

PROPORTIONAL

Element moves with its segment and will stay at a certain proportion through the segment.

Type

2

RELATIVE

Element moves with its segment, but not when the segment changes size.

Type

1