unreal.AnimNode_BlendBoneByChannel

class unreal.AnimNode_BlendBoneByChannel(a=[], b=[], alpha=0.0, alpha_scale_bias=[1.0, 0.0])

Bases: unreal.AnimNode_Base

Anim Node Blend Bone by Channel

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendBoneByChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (PoseLink): [Read-Write] A

  • alpha (float): [Read-Write] Alpha

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • b (PoseLink): [Read-Write] B

  • bone_definitions (Array(BlendBoneByChannelEntry)): [Read-Write] Bone Definitions

  • transforms_space (BoneControlSpace): [Read-Write] Transforms Space: Space to convert transforms into prior to copying channels

property a

[Read-Write] A

Type

(PoseLink)

property alpha

[Read-Write] Alpha

Type

(float)

property alpha_scale_bias

[Read-Write] Alpha Scale Bias

Type

(InputScaleBias)

property b

[Read-Write] B

Type

(PoseLink)