unreal.AnimNode_BlendSpaceGraph

class unreal.AnimNode_BlendSpaceGraph(x=0.0, y=0.0, group_name='None', group_role=AnimGroupRole.CAN_BE_LEADER)

Bases: unreal.AnimNode_BlendSpaceGraphBase

Allows multiple animations to be blended between based on input parameters

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendSpaceGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • group_name (Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.

  • group_role (AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group

  • x (float): [Read-Write] X: The X coordinate to sample in the blendspace

  • y (float): [Read-Write] Y: The Y coordinate to sample in the blendspace