- class unreal.AnimNode_BlendSpaceGraph(x=0.0, y=0.0, group_name='None', group_role=AnimGroupRole.CAN_BE_LEADER)¶
Allows multiple animations to be blended between based on input parameters
Editor Properties: (see get_editor_property/set_editor_property)
group_name(Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.
group_role(AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group
x(float): [Read-Write] X: The X coordinate to sample in the blendspace
y(float): [Read-Write] Y: The Y coordinate to sample in the blendspace