unreal.AnimNode_BlendSpaceGraphBase
¶
- class unreal.AnimNode_BlendSpaceGraphBase(x=0.0, y=0.0, group_name='None', group_role=AnimGroupRole.CAN_BE_LEADER)¶
Bases:
unreal.AnimNode_Base
Allows multiple animations to be blended between based on input parameters
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendSpaceGraphBase.h
Editor Properties: (see get_editor_property/set_editor_property)
group_name
(Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.group_role
(AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the groupx
(float): [Read-Write] X: The X coordinate to sample in the blendspacey
(float): [Read-Write] Y: The Y coordinate to sample in the blendspace
- property group_name¶
[Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.
- Type
(Name)
- property group_role¶
[Read-Write] Group Role: The role this player can assume within the group
- Type