unreal.AnimNode_IKRig
¶
- class unreal.AnimNode_IKRig(goals=[], alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0])¶
Bases:
unreal.AnimNode_CustomProperty
Anim Node IKRig
C++ Source:
Plugin: IKRig
Module: IKRig
File: AnimNode_IKRig.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Alpha: Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Type: alpha value handler *alpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampdebug_scale
(float): [Read-Write] Debug Scale: Adjust size of debug drawing.enable_debug_draw
(bool): [Read-Write] Enable Debug Draw: Toggle debug drawing of goals when node is selected.goals
(Array(IKRigGoal)): [Read-Write] Goals: The input goal transforms used by the IK Rig solvers.rig_definition_asset
(IKRigDefinition): [Read-Write] Rig Definition Asset: The IK rig to use to modify the incoming source pose.source
(PoseLink): [Read-Write] Source: The input pose to start the IK solve relative to.start_from_ref_pose
(bool): [Read-Write] Start from Ref Pose: optionally ignore the input pose and start from the reference pose each solve
- property alpha_bool_blend¶
[Read-Write] Alpha Bool Blend
- Type
- property alpha_input_type¶
[Read-Write] Alpha Input Type: alpha value handler *
- Type
- property alpha_scale_bias¶
[Read-Write] Alpha Scale Bias
- Type
- property alpha_scale_bias_clamp¶
[Read-Write] Alpha Scale Bias Clamp
- Type