unreal.AnimNode_MultiWayBlend

class unreal.AnimNode_MultiWayBlend(poses=[], desired_alphas=[], alpha_scale_bias=[1.0, 0.0], additive_node=False, normalize_alpha=True)

Bases: unreal.AnimNode_Base

This represents a baked transition

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_MultiWayBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_node (bool): [Read-Write] Additive Node

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • desired_alphas (Array(float)): [Read-Write] Desired Alphas

  • normalize_alpha (bool): [Read-Write] Normalize Alpha

  • poses (Array(PoseLink)): [Read-Write] Poses

property additive_node

[Read-Write] Additive Node

Type

(bool)

property alpha_scale_bias

[Read-Write] Alpha Scale Bias

Type

(InputScaleBias)

property desired_alphas

[Read-Write] Desired Alphas

Type

(Array(float))

property normalize_alpha

[Read-Write] Normalize Alpha

Type

(bool)

property poses

[Read-Write] Poses

Type

(Array(PoseLink))