unreal.AnimNode_PoseBlendNode

class unreal.AnimNode_PoseBlendNode(blend_weight=0.0, internal_time_accumulator=0.0, pose_asset=None, source_pose=[])

Bases: unreal.AnimNode_PoseHandler

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_PoseBlendNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_option (AlphaBlendOption): [Read-Write] Blend Option: Type of blending used (Linear, Cubic, etc.)

  • blend_weight (float): [Read-Write] Blend Weight: Last encountered blendweight for this node

  • custom_curve (CurveFloat): [Read-Write] Custom Curve: If you’re using Custom BlendOption, you can specify curve

  • internal_time_accumulator (float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node

  • pose_asset (PoseAsset): [Read-Write] Pose Asset: The animation sequence asset to evaluate

  • source_pose (PoseLink): [Read-Write] Source Pose

property source_pose

[Read-Write] Source Pose

Type

(PoseLink)