unreal.AnimNode_RetargetPoseFromMesh
¶
- class unreal.AnimNode_RetargetPoseFromMesh(source_mesh_component=None, use_attached_parent=True)¶
Bases:
unreal.AnimNode_Base
Anim Node Retarget Pose from Mesh
C++ Source:
Plugin: IKRig
Module: IKRig
File: AnimNode_RetargetPoseFromMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
ik_retargeter_asset
(IKRetargeter): [Read-Write] IKRetargeter Asset: Retarget asset to use. Must define a Source and Target IK Rig compatible with the SourceMeshComponent and current anim instance.source_mesh_component
(SkeletalMeshComponent): [Read-Write] Source Mesh Component: The Skeletal Mesh Component to retarget animation from. Assumed to be animated and tick BEFORE this anim instance.use_attached_parent
(bool): [Read-Write] Use Attached Parent: If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source
- property source_mesh_component¶
[Read-Write] Source Mesh Component: The Skeletal Mesh Component to retarget animation from. Assumed to be animated and tick BEFORE this anim instance.
- Type