unreal.AnimNode_ScaleChainLength

class unreal.AnimNode_ScaleChainLength(default_chain_length=0.0, target_location=[0.0, 0.0, 0.0], alpha=1.0)

Bases: unreal.AnimNode_Base

Scale the length of a chain of bones.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_ScaleChainLength.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • chain_end_bone (BoneReference): [Read-Write] Chain End Bone

  • chain_initial_length (ScaleChainInitialLength): [Read-Write] Chain Initial Length

  • chain_start_bone (BoneReference): [Read-Write] Chain Start Bone

  • default_chain_length (float): [Read-Write] Default Chain Length: Default chain length, as animated.

  • input_pose (PoseLink): [Read-Write] Input Pose

  • target_location (Vector): [Read-Write] Target Location

property alpha

[Read-Write] Alpha

Type

(float)

property default_chain_length

[Read-Write] Default Chain Length: Default chain length, as animated.

Type

(float)

property target_location

[Read-Write] Target Location

Type

(Vector)