unreal.AnimNode_SlopeWarping
¶
- class unreal.AnimNode_SlopeWarping(component_pose=[], lod_threshold=- 1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0])¶
Bases:
unreal.AnimNode_SkeletalControlBase
Anim Node Slope Warping
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_SlopeWarping.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Alpha: Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampcomponent_pose
(ComponentSpacePoseLink): [Read-Write] Component Pose: Input linkcustom_floor_offset
(Vector): [Read-Write] Custom Floor Offsetfeet_definitions
(Array(SlopeWarpingFootDefinition)): [Read-Write] Feet Definitionsfloor_normal_interpolator
(VectorRK4SpringInterpolator): [Read-Write] Floor Normal Interpolatorfloor_offset_interpolator
(VectorRK4SpringInterpolator): [Read-Write] Floor Offset Interpolatorgravity_dir
(Vector): [Read-Write] Gravity Dirik_foot_root_bone
(BoneReference): [Read-Write] IKFoot Root Bone: IKFoot Root Bone. *keep_mesh_inside_of_capsule
(bool): [Read-Write] Keep Mesh Inside Of Capsulelod_threshold
(int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedmax_step_height
(float): [Read-Write] Max Step Heightpelvis_bone
(BoneReference): [Read-Write] Pelvis Bone: Pelvis Bone. *pelvis_offset_interpolator
(VectorRK4SpringInterpolator): [Read-Write] Pelvis Offset Interpolatorpull_pelvis_down
(bool): [Read-Write] Pull Pelvis Downuse_custom_floor_offset
(bool): [Read-Write] Use Custom Floor Offset