unreal.AnimNode_TransitionPoseEvaluator
¶
- class unreal.AnimNode_TransitionPoseEvaluator(frames_to_cache_pose=1, data_source=EvaluatorDataSource.EDS_SOURCE_POSE, evaluator_mode=EvaluatorMode.EM_STANDARD)¶
Bases:
unreal.AnimNode_Base
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
C++ Source:
Module: Engine
File: AnimNode_TransitionPoseEvaluator.h
Editor Properties: (see get_editor_property/set_editor_property)
data_source
(EvaluatorDataSource): [Read-Write] Data Sourceevaluator_mode
(EvaluatorMode): [Read-Write] Evaluator Modeframes_to_cache_pose
(int32): [Read-Write] Frames to Cache Pose
- property data_source¶
[Read-Write] Data Source
- Type
- property evaluator_mode¶
[Read-Write] Evaluator Mode
- Type
- property frames_to_cache_pose¶
[Read-Write] Frames to Cache Pose
- Type
(int32)