unreal.AnimNotify_PlayNiagaraEffect

class unreal.AnimNotify_PlayNiagaraEffect(outer=None, name='None')

Bases: unreal.AnimNotify

Anim Notify Play Niagara Effect

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraAnimNotifies

  • File: AnimNotify_PlayNiagaraEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_scale (bool): [Read-Write] Absolute Scale: Whether or not we are in absolute scale mode

  • attached (bool): [Read-Write] Attached: Should attach to the bone/socket

  • location_offset (Vector): [Read-Write] Location Offset: Location offset from the socket

  • notify_color (Color): [Read-Write] Notify Color: Color of Notify in editor

  • rotation_offset (Rotator): [Read-Write] Rotation Offset: Rotation offset from socket

  • scale (Vector): [Read-Write] Scale: Scale to spawn the Niagara system at

  • should_fire_in_editor (bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editors

  • socket_name (Name): [Read-Write] Socket Name: SocketName to attach to

  • template (NiagaraSystem): [Read-Write] Template: Niagara System to Spawn

property attached

[Read-Only] Attached: Should attach to the bone/socket

Type

(bool)

get_spawned_effect() FXSystemComponent

Return FXSystemComponent created from SpawnEffect

Return type

FXSystemComponent

property location_offset

[Read-Only] Location Offset: Location offset from the socket

Type

(Vector)

property rotation_offset

[Read-Only] Rotation Offset: Rotation offset from socket

Type

(Rotator)

property socket_name

[Read-Only] Socket Name: SocketName to attach to

Type

(Name)

property template

[Read-Only] Template: Niagara System to Spawn

Type

(NiagaraSystem)