unreal.AnimNotify_PlayParticleEffect

class unreal.AnimNotify_PlayParticleEffect(outer=None, name='None')

Bases: unreal.AnimNotify

Anim Notify Play Particle Effect

C++ Source:

  • Module: Engine

  • File: AnimNotify_PlayParticleEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached (bool): [Read-Write] Attached: Should attach to the bone/socket

  • location_offset (Vector): [Read-Write] Location Offset: Location offset from the socket

  • notify_color (Color): [Read-Write] Notify Color: Color of Notify in editor

  • ps_template (ParticleSystem): [Read-Write] PSTemplate: Particle System to Spawn

  • rotation_offset (Rotator): [Read-Write] Rotation Offset: Rotation offset from socket

  • scale (Vector): [Read-Write] Scale: Scale to spawn the particle system at

  • should_fire_in_editor (bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editors

  • socket_name (Name): [Read-Write] Socket Name: SocketName to attach to

property attached

[Read-Only] Attached: Should attach to the bone/socket

Type

(bool)

property location_offset

[Read-Only] Location Offset: Location offset from the socket

Type

(Vector)

property ps_template

[Read-Only] PSTemplate: Particle System to Spawn

Type

(ParticleSystem)

property rotation_offset

[Read-Only] Rotation Offset: Rotation offset from socket

Type

(Rotator)

property socket_name

[Read-Only] Socket Name: SocketName to attach to

Type

(Name)