unreal.AnimPhysSimSpaceType

class unreal.AnimPhysSimSpaceType

Bases: unreal.EnumBase

Anim Phys Sim Space Type

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

ACTOR

Sim origin is the location/orientation of the actor containing the skeletal mesh component.

Type

1

BONE_RELATIVE

Sim origin is the location/orientation of the bone specified in RelativeSpaceBone

Type

4

COMPONENT

Sim origin is the location/orientation of the skeletal mesh component.

Type

0

ROOT_RELATIVE

Sim origin is the location/orientation of the root bone.

Type

3

WORLD

Sim origin is the world origin. Teleporting characters is not recommended in this mode.

Type

2