unreal.AnimPoseEvaluationOptions

class unreal.AnimPoseEvaluationOptions(evaluation_type=AnimDataEvalType.RAW, should_retarget=True, extract_root_motion=False, optional_skeletal_mesh=None)

Bases: unreal.StructBase

Anim Pose Evaluation Options

C++ Source:

  • Module: AnimationBlueprintLibrary

  • File: AnimPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • evaluation_type (AnimDataEvalType): [Read-Write] Evaluation Type: Type of evaluation which should be used

  • extract_root_motion (bool): [Read-Write] Extract Root Motion: Whether or not to extract root motion values

  • optional_skeletal_mesh (SkeletalMesh): [Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a pose

  • should_retarget (bool): [Read-Write] Should Retarget: Whether or not to retarget animation during evaluation

property evaluation_type

[Read-Write] Evaluation Type: Type of evaluation which should be used

Type

(AnimDataEvalType)

property extract_root_motion

[Read-Write] Extract Root Motion: Whether or not to extract root motion values

Type

(bool)

property optional_skeletal_mesh

[Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a pose

Type

(SkeletalMesh)

property should_retarget

[Read-Write] Should Retarget: Whether or not to retarget animation during evaluation

Type

(bool)