unreal.AnimatedBoneAttribute

class unreal.AnimatedBoneAttribute(identifier=['None', 'None', - 1, None, ['']], curve=[])

Bases: unreal.StructBase

Structure encapsulating animated (bone) attribute data.

C++ Source:

  • Module: Engine

  • File: AnimDataModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (AttributeCurve): [Read-Only] Curve: Curve containing the (animated) attribute data

  • identifier (AnimationAttributeIdentifier): [Read-Only] Identifier: Identifier to reference this attribute by

property curve

[Read-Only] Curve: Curve containing the (animated) attribute data

Type

(AttributeCurve)

property identifier

[Read-Only] Identifier: Identifier to reference this attribute by

Type

(AnimationAttributeIdentifier)