unreal.AnimationTrackPayload

class unreal.AnimationTrackPayload(name='None')

Bases: unreal.EmptyPayload

Animation Track Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name: Name of the track (bone)

property name

[Read-Only] Name: Name of the track (bone)

Type

(Name)