unreal.AssetCompileData

class unreal.AssetCompileData(asset=None)

Bases: unreal.StructBase

Asset Compile Data

C++ Source:

  • Module: Engine

  • File: AssetCompilingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset (Object): [Read-Write] Asset: Object being compiled

property asset

[Read-Write] Asset: Object being compiled

Type

(Object)