unreal.AssetImportTask
¶
- class unreal.AssetImportTask(outer=None, name='None')¶
Bases:
unreal.Object
Contains data for a group of assets to import
C++ Source:
Module: UnrealEd
File: AssetImportTask.h
Editor Properties: (see get_editor_property/set_editor_property)
automated
(bool): [Read-Write] Automated: Avoid dialogsdestination_name
(str): [Read-Write] Destination Name: Optional custom name to import asdestination_path
(str): [Read-Write] Destination Path: Path where asset will be imported tofactory
(Factory): [Read-Write] Factory: Optional factory to usefilename
(str): [Read-Write] Filename: Filename to importimported_object_paths
(Array(str)): [Read-Write] Imported Object Paths: Paths to objects created or updated after importoptions
(Object): [Read-Write] Options: Import options specific to the type of assetreplace_existing
(bool): [Read-Write] Replace Existing: Overwrite existing assetsreplace_existing_settings
(bool): [Read-Write] Replace Existing Settings: Replace existing settings when overwriting existing assetsresult
(Array(Object)): [Read-Write] Result: Imported objectssave
(bool): [Read-Write] Save: Save after importing
- property destination_name¶
[Read-Write] Destination Name: Optional custom name to import as
- Type
(str)
- property destination_path¶
[Read-Write] Destination Path: Path where asset will be imported to
- Type
(str)
- property imported_object_paths¶
[Read-Write] Imported Object Paths: Paths to objects created or updated after import