unreal.AsyncRegisterAndExecuteTask
¶
- class unreal.AsyncRegisterAndExecuteTask(outer=None, name='None')¶
Bases:
unreal.BlueprintAsyncActionBase
Async Register and Execute Task
C++ Source:
Module: Blutility
File: AsyncRegisterAndExecuteTask.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished
(OnEditorUtilityTaskDynamicDelegate): [Read-Write] On Finished
- property on_finished¶
[Read-Write] On Finished