unreal.AsyncRegisterAndExecuteTask

class unreal.AsyncRegisterAndExecuteTask(outer=None, name='None')

Bases: unreal.BlueprintAsyncActionBase

Async Register and Execute Task

C++ Source:

  • Module: Blutility

  • File: AsyncRegisterAndExecuteTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (OnEditorUtilityTaskDynamicDelegate): [Read-Write] On Finished

property on_finished

[Read-Write] On Finished

Type

(OnEditorUtilityTaskDynamicDelegate)