unreal.AttenuationSettings

class unreal.AttenuationSettings(distance_algorithm=AttenuationDistanceModel.LINEAR, attenuation_shape=AttenuationShape.SPHERE, d_b_attenuation_at_max=- 60.0, falloff_mode=NaturalSoundFalloffMode.CONTINUES, attenuation_shape_extents=[400.0, 0.0, 0.0], cone_offset=0.0, falloff_distance=3600.0, cone_sphere_radius=0.0, cone_sphere_falloff_distance=0.0, custom_attenuation_curve=[], attenuate=True, spatialize=True, attenuate_with_lpf=False, enable_listener_focus=False, enable_focus_interpolation=False, enable_occlusion=False, use_complex_collision_for_occlusion=False, enable_reverb_send=True, enable_priority_attenuation=False, apply_normalization_to_stereo_sounds=False, enable_log_frequency_scaling=False, enable_submix_sends=False, enable_source_data_override=False, spatialization_algorithm=SoundSpatializationAlgorithm.SPATIALIZATION_DEFAULT, binaural_radius=0.0, absorption_method=AirAbsorptionMethod.LINEAR, occlusion_trace_channel=CollisionChannel.ECC_VISIBILITY, reverb_send_method=ReverbSendMethod.LINEAR, priority_attenuation_method=PriorityAttenuationMethod.LINEAR, omni_radius=0.0, stereo_spread=200.0, lpf_radius_min=3000.0, lpf_radius_max=6000.0, custom_lowpass_air_absorption_curve=[], custom_highpass_air_absorption_curve=[], lpf_frequency_at_min=20000.0, lpf_frequency_at_max=20000.0, hpf_frequency_at_min=0.0, hpf_frequency_at_max=0.0, focus_azimuth=30.0, non_focus_azimuth=60.0, focus_distance_scale=1.0, non_focus_distance_scale=1.0, focus_priority_scale=1.0, non_focus_priority_scale=1.0, focus_volume_attenuation=1.0, non_focus_volume_attenuation=1.0, focus_attack_interp_speed=1.0, focus_release_interp_speed=1.0, occlusion_low_pass_filter_frequency=20000.0, occlusion_volume_attenuation=1.0, occlusion_interpolation_time=0.1, reverb_wet_level_min=0.3, reverb_wet_level_max=0.95, reverb_distance_min=400.0, reverb_distance_max=4000.0, manual_reverb_send_level=0.0, custom_reverb_send_curve=[], submix_send_settings=[], priority_attenuation_min=1.0, priority_attenuation_max=1.0, priority_attenuation_distance_min=400.0, priority_attenuation_distance_max=4000.0, manual_priority_attenuation=1.0, custom_priority_attenuation_curve=[], plugin_settings=[[], [], [], []])

Bases: unreal.SoundAttenuationSettings

deprecated: ‘AttenuationSettings’ was renamed to ‘SoundAttenuationSettings’.