unreal.AttributePayload

class unreal.AttributePayload(identifier=['None', 'None', - 1, None, ['']])

Bases: unreal.EmptyPayload

Attribute Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • identifier (AnimationAttributeIdentifier): [Read-Write] Identifier: Identifier of the attribute

property identifier

[Read-Only] Identifier: Identifier of the attribute

Type

(AnimationAttributeIdentifier)