unreal.AudioCaptureLibrary

class unreal.AudioCaptureLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Audio Capture Blueprint Library

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCaptureBlueprintLibrary.h

classmethod conv_audio_input_device_info_to_string(info) str

Returns the device info in a human readable format

Parameters

info (AudioInputDeviceInfo) – The audio device data to print

Returns

The data in a string format

Return type

str

classmethod get_available_audio_input_devices(world_context_object, on_obtain_devices_event) None

Gets information about all audio output devices available in the system

Parameters